Attack of the Blob

Attack of the Blob is an experimental game created using Unity to explore the dynamics of basic AI and timed interactions in a simulated ecosystem. The game revolves around blobs that automatically grow, feed, and reproduce based on simple timer mechanics, giving the illusion of life-like behavior.

The primary goal of each blob is to reproduce and survive within a constantly evolving environment. Blobs automatically seek out sheep as their main food source, drinking water and eating periodically, much like natural creatures. If they fail to meet their needs within the designated time frame, they die, and the game resets.

As they eat and grow, they accumulate points in a hidden counter, and once a threshold is reached, they evolve into larger forms, changing their appearance. However, overconsumption is a risk if a blob grows too large by eating too many sheep, and the food source is driven to 0 the blobs will begin to die out.

The game simulates basic AI by using timer resets, which give the illusion of a rudimentary neural network at play. Each blob’s behavior is driven by a set of simple rules that trigger actions based on timers feeding, drinking, and reproducing when necessary. The ecosystem operates independently, with blobs interacting with each other.

Unnecssary Business Expense is an experimental, procedurally generated exploration game built with Unity, offering an ever-changing world where every playthrough is unique. At the heart of the game is a dynamic, unpredictable environment created through randomized assets, ensuring no two experiences are ever the same.

The game world is filled with randomly generated islands, rocks, and fish, each shaped and sized differently in every session. These shapes are determined using a system of three points to control length, width, and height each of which is randomized within specific size parameters.

In addition to the landforms, the world is populated by boats, each made up of three unique, randomized parts. These boats are procedurally created from different shapes, materials, and sizes, meaning no two vessels will be alike. Your journey across the seas will take place on these ever-evolving boats, each offering its own feel and balance, influenced by the randomized parts.

Adding further immersion to this living world are weather effects generated using Unity’s powerful particle system. The game features constantly shifting weather conditions from calm, sunny days to violent storms with gusty winds and torrential rain. The weather impacts your boat, your movement, and the world around you, contributing to the challenge and beauty of the environment.

We believe in simple ideas, strong relationships, and lasting impact. What began as a passion project has evolved into something more. We’re proud of where we’ve been and even more excited for what’s ahead.

We believe in simple ideas, strong relationships, and lasting impact. What began as a passion project has evolved into something more. We’re proud of where we’ve been and even more excited for what’s ahead.

Github repo - (game created using unity Ink plugin minimal coding required)

The Journal of Viktor Shelly Alternate Reality Game (ARG) that takes you on a thrilling, mystery filled journey through a complex, 150-page handwritten story. Fully illustrated and written by hand, every page invites you to dive deep into the twisted world of experimental science, cryptic messages, and hidden truths. You must piece together the story’s scattered clues and decipher the author’s personal notes to uncover the dark secrets behind a series of mysterious experiments.

As you immerse yourself in the narrative, you’ll follow authentic hints hidden throughout the pages each one providing a puzzle or piece of vital information. Throughout the story, you will come across working phone numbers, interactive websites, and voice-acted messages that bring the experience to life in unexpected ways.

The author, shrouded in mystery, has left personal annotations and notes scattered within the pages cryptic, often vague, but essential for solving the complex web of experiments. Your task is to follow these breadcrumbs, trace the experiments’ origins, and slowly piece together the narrative of what really happened. Each discovery opens new doors, and every misstep could send you down a wrong path, forcing you to backtrack and reconsider everything you've learned.

Github repo - The game was fully hand drawn created no coding required